Fast Movement

Type Soul Reaper Techniques
Used By Soul Reapers

Hoho (meaning "Agility" Viz "Fast Movement") is the name given to one of the four combat skills of the Soul Reapers and relates to footwork.


Hoho is an important skill for most Soul Reapers. The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Stealth Force. Shunpo (meaning "Flashsteps") is the most commonly used Hohō technique. However, there are variations even within Shunpo and other Hohō techniques that only master Hohō practitioners can use.


Shunpo (meaninhg, Flashsteps), a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. The Arrancar variation of Flashsteps is Sonído and the Quincy variation of is Hirenkyaku.

Senka (meaning "Flash Blossom"): a special Flashstep technique where one moves to their opponents back. Directly attacking and sealing one's Saketsu (meaning "Chain Binding") and Hakusui (meaning "Soul Sleep") in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

Way of Onmitsu, 3rd of the Shihō (meaning "Onmitsu Shunpo Shihō no San")

Utsusemi (meaning "Cicada, referencing their molting"): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.
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